Weekly Review: Building a Multi-Page App Prototype in Figma : Recap of the week's lessons with a small project to create a multi-page app prototype.

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Purpose of the Week's Lessons: Briefly introduce the topic, explaining the goal of the week—building a multi-page app prototype in Figma.

Overview: Mention the key lessons and how they tie into the creation of a multi-page prototype.

Project Example:

Provide a simple project for readers to follow along:

  • Step 1: Define Pages: Choose a simple app (e.g., a recipe app or a to-do list).
  • Step 2: Design Key Screens: Include essential screens like Home, Settings, and Details.
  • Step 3: Link the Pages: Explain how to add interactions that navigate between these screens.

Lesson Recap

Break down the week's lessons into manageable sections:

  • Day 1: Setting Up the Project: Discuss how to start by defining the project, wireframes, and setting up pages in Figma.
    Day 1_ Setting Up the Project_
  • Day 2: Designing Screens: Recap how to design individual screens and user interfaces for different app sections.
    Day 2_ Designing Screens_
  • Day 3: Adding Interactions: Cover the basics of adding transitions and interactions between pages.
    Day 3_ Adding Interactions_
  • Day 4: Components & Reusable Elements: Summarize lessons on using components for consistency across pages.
    Day 4_ Components & Reusable Elements_
  • Day 5: Prototyping & User Flows: Explain how to connect the pages to create a seamless prototype and show user flows.
    Day 5_ Prototyping & User Flows_

Best Practices

  • Consistency: Emphasize the importance of maintaining design consistency across pages.
  • User Experience: Focus on creating smooth transitions and a user-friendly flow.
  • Prototyping Tips: Share tips on using Figma's prototyping features, like interactions and animations.

Conclusion

  • Next Steps: Suggest what users can do next to improve their prototyping skills.
  • Call to Action: Encourage them to share their projects or leave comments/questions.

 

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